Pokémon Has Been Playable in Second Life for Over 8 Years -- in Full 3D!


Pokémon Has Been Playable in Second Life for Over 8 Years -- in Full 3D! The Pokémon franchise has been around in various forms for twenty years, so it shouldn’t be a surprise that a team of Second Life users have created a playable version of the game. What is surprising is how long the game has existed, and how ambitious it is -- and how few players even knew it existed, until the Pokémon Go phenomenon. For the last 8 or years, in fact, the three creators have been building and maintaining a full Pokemon roleplaying experience on the island of Ravenlock. Only recently, thanks to the new augmented reality mobile game hit, foot traffic from random visitors in search of virtual Pokémon has spiked. “On average,” lead creator Mindy Runo tells me, “we get roughly ten new players a day prior to Go. And now it’s about twenty to thirty [a day].” Created by Mindy, Casio2000, and Ivy Steampunk, this isn’t an augmented reality take on Pokémon the phone game, but a game that plays out in multiple 3D environments -- forest, mountain, cave, and so on. So you don’t detect the pokémon themselves with a proximity tracker, but with your own eyes -- and take them down with pokéballs you actually throw. (Available in multiple varieties from a dispenser near the teleport landing spot, helpfully labeled “Pokécenter”.) Special features of the sim are an on-going Pokemon system development for more improvements and updates to new Pokemon creatures, also the creations of the tools for used in roleplay such as "Poke Ball Thrower", HUDs, treasure digging and prize vendor-ling, would give out a gaming and easy to use capturing any roleplay creatures (wild creatures that wonders around). For most that enjoys the sim and would love to be close by to some roleplay area, the sim also has a rental system for role-players and visitors to rent on each of the world maps (layers) including shops and malls. Read more at http://ift.tt/2alogWK

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