Google Stadia uses a custom AMD chip to offer 10.7 teraflops of cloud gaming power

The beauty of a cloud gaming service is two-fold: 1) you can theoretically play any game, anywhere you’ve got a good enough internet connection to stream it over the net, and 2) even if you’re playing it on a wimpy smartphone, you can harness the power of a beefy server located in a data center.

But what kind of server matters a whole heck of a lot when it comes to graphical fidelity and keeping the service affordable, given how many players may be using those servers at a given time — and it turns out that Google’s just-announced Stadia cloud gaming service may have struck a balance between power and price by partnering with AMD for a new custom piece of silicon.

According to Google, each Stadia server will contain a custom x86 processor running at 2.7GHz, 16GB of RAM, and most importantly a custom AMD GPU capable of 10.7 teraflops of performance. (They’re running Linux, not Windows, which may matter when Google tries to attract game developers.)

Which is all fine but why do I suspect the Internet link may be a bottleneck and we do not know how affordable this will e yet. Here in South Africa even with high-speed fibre we still see a 300ms or so latency to Europe, so the fact that Google is setting up servers at 7,500 locations around the world is rather interesting and may counter this.

See www.theverge.com/2019/3/19/182…

#googlestadia #cloudgaming #gaming

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