Watch Thomas Dolby Performing In High Fidelity And Decide If Social VR Is The Future Of Live Online ...
Watch Thomas Dolby Performing In High Fidelity And Decide If Social VR Is The Future Of Live Online Music
Imagine this with improved graphics and being able to look around in the first person as if you are standing there looking at the stage or the person sitting next to you. This could be the future of virtualised music concerts or educational classrooms, or work. The ironic thing is that the technology is actually ready but it just has not become mainstream.
Concert performances remain the core revenue source for professional musicians (even more so in this era of streaming services, which utterly short shrift artists), but the costs of shipping, traveling, and stage management are huge. Thomas Dolby was doing this particular show for free, but just imagine if those 200 audience members paid, say, $20 each to experience Dolby in an immersive setting, plus any virtual merch they bought after the show. They'd get as good an experience if they saw the musician perform in person for many times that ticket price -- and the musician would gross $4000 for a few hours of work from the comfort of their own studio.
Of course, there are many others who would lose out on real concert revenue and this creates resistance to these ideas going mainstream. That said many of the supporting services themselves could be virtualised by the same people so that the musician gets on with just performing and someone else does the venue, stage, sound, etc.
Watch the video at https://youtu.be/LvzIRLglj_Y. The concert actually starts at around 07:30.
#socialVR #virtualperformance
from Danie van der Merwe - Google+ Posts https://ift.tt/2S6AE2M
via IFTTT
Imagine this with improved graphics and being able to look around in the first person as if you are standing there looking at the stage or the person sitting next to you. This could be the future of virtualised music concerts or educational classrooms, or work. The ironic thing is that the technology is actually ready but it just has not become mainstream.
Concert performances remain the core revenue source for professional musicians (even more so in this era of streaming services, which utterly short shrift artists), but the costs of shipping, traveling, and stage management are huge. Thomas Dolby was doing this particular show for free, but just imagine if those 200 audience members paid, say, $20 each to experience Dolby in an immersive setting, plus any virtual merch they bought after the show. They'd get as good an experience if they saw the musician perform in person for many times that ticket price -- and the musician would gross $4000 for a few hours of work from the comfort of their own studio.
Of course, there are many others who would lose out on real concert revenue and this creates resistance to these ideas going mainstream. That said many of the supporting services themselves could be virtualised by the same people so that the musician gets on with just performing and someone else does the venue, stage, sound, etc.
Watch the video at https://youtu.be/LvzIRLglj_Y. The concert actually starts at around 07:30.
#socialVR #virtualperformance
from Danie van der Merwe - Google+ Posts https://ift.tt/2S6AE2M
via IFTTT
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