Space Releases Clothing Shader for High Quality Avatar Outfits Which Still Allow for High Avatar Concurrency


Space Releases Clothing Shader For High Quality Avatar Outfits Which Still Allow For High Avatar Concurrency High performance avatar clothing is a new feature for developers working in "Space", the new Unity-based virtual world from Second Life/OpenSim veterans. "Tesselation" is a fancy way of saying it simulates cloth at high-resolutions (as pictured below). Or as Space lead developer Adam Frisby puts it: "This is good for things like fabrics, curtains, drapery - where doing the detail work is quite polygon expensive. You can make a flat mesh look like it's highly curved using tessellation without increasing the polycount costs." This is pretty impressive and certainly adds even more reality to the experience. You can watch a short video tutorial on it at http://ift.tt/2mvukoQ

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