The Road to OpenMW 1.0 Open-Source Elder Scrolls III: Morrowind Remake Continues


The Road to OpenMW 1.0 Open-Source Elder Scrolls III: Morrowind Remake Continues The development team behind the OpenMW open-source Elder Scrolls III: Morrowind engine reimplementation for GNU/Linux, macOS, and Windows operating systems proudly announced the release of OpenMW 0.41.0. OpenMW 0.41.0 is yet another maintenance update that paves the way towards the major OpenMW 1.0 milestone, which promises to be the biggest release of the role-playing game. It comes three and a half months after the OpenMW 0.40.0 build and promises to implement a bunch of new features, but also to fix numerous issues reported by users. OpenMW is a free, open source and modern engine based which re implements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor , called OpenMW-CS which allows the user to edit or create their own original games. Both OpenMW-CS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. NOTE: Playing Morrowind with this engine still requires the Morrowind data files that you own. Important properties of the OpenMW-CS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI There is a nice video walkthrough at http://ift.tt/2if1SWQ of all the improvements, and more on the project itself at https://openmw.org/faq/.

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