Dishonored 2 Is One of the Most Fascinating Game Worlds Ever


Dishonored 2 Is One of the Most Fascinating Game Worlds Ever In Dishonored 2, out now for PC, PlayStation 4, and Xbox One, both of your choices of protagonist—Empress Emily Kaldwin and her father Corvo Attano—have been touched by the Void, given gifts by the demonic Outsider who lives inside of it. Corvo can teleport, stop time, and summon a bloodthirsty swarm of rats to overwhelm his enemies. Emily can move on tendrils of pure Void energy, summon dark spirits to distract her enemies, even become a living shadow. No matter which character you choose to play as, you’re tasked with solving the same dilemma: Emily has been dethroned, with a false empress installed through witchcraft and treachery, leaving the responsibility of setting things right squarely on her shoulders. With such dire problems, and such incredible power, Dishonored 2, like the Outsider, mostly approaches you with curiosity. It wants to see what you’ll do, and it’s content to wait and watch. Dishonored 2 features a similarly responsive world in the form of the tropical Karnaca, a windswept set of slums and mansions set against the sea, home to deep silver mines and equally cavernous suffering. But the responses are deeper and more varied now. Dishonored 2 tracks the player on a more varied set of axes. Not all villains are of the same moral weight. Killing the usurping empress isn’t perceived by the game as being nearly as chaotic as massacring civilians. What this adds up to is a sense that the game is getting out of your way. Here are the consequences, it says, and here are all your options. Do what you like. You can play as a silent assassin, a noble warrior, or something else entirely. Karnaca is built out into a series of dense, realistic spaces. You explore the corners of Karnaca’s Dust District, regularly brutalized by the cast-off dust from the nearby silver mines. You dive deep into the intricate clockwork mansion of Kirin… http://bit.ly/2fDfuqN

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